요약2 |
The main objective of this research is to propose a behavior pattern-driven service in the Ubiquitous House. This study suggests how to create a behavioral pattern from human behaviors and how to provide the service according to the behavior and residents' needs. The results of the study suggest three things: the analysis of residents' behavior, the procedures to make behavior patterns and three kinds of services such as behavior pattern-driven service, behavior case-driven service and rule-driven service. Predicting inhabitants' behavior, ubiquitous house provides the service automatically according to the behavior pattern-driven service. The structure of behavior case-driven service is composed of time, location and user. Therefore, ubiquitous house learns user's preference and provides the customized service based on the behavior case-driven service The rule-driven service is provides basically according to the residents' needs. The contribution of the research is to suggest the analytical method of human behavior and provide several kinds of services based on human behavior. |