요약2 |
As life is changing, modern people are interested in culture life more than the past and as a result Art Exhibition increases. Nowadays many methods of diplay are introduced, especially Direct experience. Trick Art Experience Display introduced Direct experirence to a work of art for interests and used props, objets, images, and sounds for maximizing experience element. Trick Art Experience Display added humor as imitating famous painting and gave a deep impression through the optical illusion technique which make flat structure look three-dimensional structure. Recently, demands for Experience Display which are like Trick Art increase. This study figure out pros and cons through a comparison analysis of direction and component about Trick Art Experience Display and find a check list about making an audience active about experience. From now on, we have an object about showing design data including customer satisfaction measurement to make various expressions of direction and component about Experience Art through a case analysis. We have firsthand visited case spaces to experience the spaces and prepared a check list for the relevant types of expressions. Referring to the display work classification system, components that correspond to Trick Art Experience Display were grouped according to constituting items. Among the types of expressions, the levels of satisfaction with Experience Display and Participating Display were found to be high and the level of satisfaction with Heart Moving Display was found to be low through surveys. Among the components, the levels of satisfaction with stereograms and formative effect elements were found to be high and those of spatial changes and media effects were found to be low through surveys. Therefore, the expressions should be reinforced and the components should be improved. |