논문집

원문다운로드
논문명 창의성 증진을 위한 공간의 유희적 경험 요소 연구/A Study on Playful Experiential Elements of Space to Enhance Creativity
저자명 남예진(Nam, Ye-Jin) ; 김지은(Kim, Ji-Eun)
발행사 한국실내디자인학회
수록사항 한국실내디자인학회 논문집  , Vol.32 No.3(통권 158호)
페이지 시작페이지(1) 총페이지(9)
ISSN 12297992
주제분류 계획및설계
주제어 창의성; 유희; 유희 공간; 유희적 경험 Creativity; Play; Play space; Playful Experience
요약2 Creativity is a key factor in proposing new ways to leverage data and solve problems as they arise. Therefore, the purpose of this study is to focus on creativity and physical space, paying attention to the aspect of playfulness in the development of creativity. The goal is to extract the experiential characteristics in a playful space. The research methodology involves investigating the correlation between creativity and physical space through theoretical considerations and deriving the characteristics of creative development. Subsequently, the relationship between creativity and playful spaces is examined through the study of playful spaces, and the experiential factors in playful spaces are identified. Finally, the experiential factors derived from the study will be analyzed in the context of the Hyundai Card Space, examining how they manifest in real physical spaces. The experiential factors in playful spaces derived through the research are as follows: First, shared experience. Second, escapade experience. Third, stimulus experience. Fourth, choice experience. There are a total of four factors. Through case analysis, the results of analyzing actual expressions indicate that playful experiences can fulfill the environmental factors influencing creativity during adulthood. It requires careful consideration of how the space can engage the participants and influence their behaviors. Additionally, efforts should be made to create scalability, potential, and possibilities that can generate infinite outcomes. Shared experiences require a space that narrows the physical distance between participants and allows for programmatic support. Escapade experiences emphasize even small changes that differentiate them from everyday life. They enable individuals to experience something new and become aware of being exposed to a new environment. Stimulus experiences encourage participants to maintain and repeat actions, engaging their senses and creating a sense of tension. In the case of choice experiences, even small variations in elements can generate a multitude of possibilities. The outcome of the experience varies greatly depending on the position and options chosen by the participant.
소장처 한국실내디자인학회