논문집

원문다운로드
논문명 아이웨어 플래그십 스토어의 만족도 및 브랜드 경험 공간 표현방법/아이웨어 브랜드 '젠틀몬스터'를 중심으로/Satisfaction with an Eyewear Flagship Store and the Expression Methods of the Brand Experience Space - Based on Eyewear Brand 'Gentle Monster' -
저자명 홍설아(Hong, Seoul-A) ; 한혜련(Han, Hae-Ryon)
발행사 한국실내디자인학회
수록사항 한국실내디자인학회 논문집  , Vol.26 No.5(통권 124호)
페이지 시작페이지(152) 총페이지(9)
ISSN 12297992
주제분류 계획및설계
주제어 브랜드 경험 ; 플래그십 스토어 ; 아이웨어 ; 안경점 ; 소비자 만족도 Brand Experience ; Flagship Store ; Eye-Wear ; Glasses Store ; Consumer Satisfaction
요약2 The purpose of this study is to propose a space design plan for brand experience that can enhance consumer satisfaction and brand awareness by conducting a survey on the consumer satisfaction with space expression methods in an eyewear flagship store. Through theoretical review, brand experience was defined as the 'process and outcome of experiences caused by stimulations associated with the brand in a series of processes. After reviewing previous studies, 5 elements of brand experience such as the sensory, emotional, behavioral, cognitive and relational experiences were extracted. Upon deriving a checklist through these elements, a survey was conducted. The analysis of the survey showed that the process composed of cognitive experiences that promoted to remember the brand was intensively expressed in spaces. Thus, the results of this study are as follows. First, the process composed of cognitive experience should be applied with a higher priority to increase brand awareness, and such a process accompanied by the behavioral and sensory experiences. Second, beyond a simple visual experience, various senses such as olfactory and auditory senses should be stimulated, and behavioral experience provided as an experience factor. Third, brand image and sales spaces should be composed under a single theme with a connectivity. Fourth, in external spaces, the curiosity of consumers should be stimulated with a theme matching the brand image. Fifth, it was found that the visitor satisfaction was higher when formative elements consisted of not only static but also dynamic features. Sixth, among the elements of brand experience, emotional experience should be improved to complete the 'process and outcome of experiences'. It is considered that further studies are needed, which expand the cases of eyewear flagship stores not only in Korea but also overseas, and propose more specific plans and design strategies through in-depth interview methods in the future.
소장처 한국실내디자인학회