논문집

원문다운로드
논문명 다시점 가시영역 분석도구설정에 관한 기초연구/3D게임엔진을 이용한 래스터 연산방식을 중심으로/A study for the establishment of analysis tool for the visible area of three dimensional space
저자명 김석태 ; 전한종
발행사 한국실내디자인학회
수록사항 한국실내디자인학회 논문집  , v.16 n.5(통권 64호)
페이지 시작페이지(38) 총페이지(10)
ISSN 12297992
주제분류 계획및설계이론
주제어 가시영역 ; 공간분석 ; 그래프이론 ; 3D게임엔진 Isovist ; Spatial Anaysis ; Visibility Graph ; 3D Game Engine
요약1 본 연구에서는 베네딕트(Benedikt)의 가시장이론(isovist)이론과 펜(Penn)과 터너(Turner)의 가시그래프(VGA; visibility graph analysis)이론에 기반한 3차원 공간분석모델과 분석도구를 제시하고자 한다.
요약2 In the late 1970s, the method of quantitative and scientific space structural analysis based on graph theory was introduced to the process of space design, which arranges design and functional elements, as relying heavily on intuition could produce errors due to unverified experiences and prejudices of the designer. As the method of space analysis is complex and hard to express visually and requires repetitive operations, it was discussed theoretically only. However, with the development of computer performance and graphic in recent years, visualization became possible. But the method of visual structural analysis of space is at the level of two dimensions and it is not easy to get accurate data when it is applied to limited three dimensional space such as an interior space. For the visual structural analysis of space, this study presents 4 indices including visibility volume level, pure visibility connection frequency, effective visibility connection frequency, and path visibility connection frequency. This study also presents space division using three dimensional arrangement rather than the existing vector operation method and raytracing algorithm at the lattice constant. Based on this, an analysis tool for the visible regions of three dimensional space that is capable of evaluating at multiple points by using three dimensional game engine and presentation tool that allows the analyzer to interpret the data effectively is made.It is applied to 2 prototype models by displacing Z axis, and the results are compared with UCL Depthmap to verify the validity of data and evaluate its usefulness as a multidimensional, multi-view space analysis tool.
소장처 한국실내디자인학회