| 논문명 | 현대 거주개념의 의미변화에 관한 연구/영화 <매트릭스>와 게임 <엔터 더 매트릭스>의 분석을 중심으로/A Study on the meaning-change of the contemporary dwelling |
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| 저자명 | 안은희 ; 이정욱 |
| 발행사 | 한국실내디자인학회 |
| 수록사항 | 한국실내디자인학회 논문집 , NO.40 |
| 페이지 | 시작페이지(60) 총페이지(8) |
| ISSN | 12297992 |
| 주제분류 | 계획및설계 |
| 주제어 | 거주개념 ; SF영화 ; 영화 매트릭스 ; 정주/탈주 ; 실재/가상 |
| 요약1 | 본 연구의 목적은 SF영화의 지정학적(地政學的) 배치3)에서 보이는 공간의 재생산과 존재-가치론적 의미변화를 통해 현재 변화하고 있는 거주의 담론을 살펴보고, 이와 동시에 살아있는 공간을 다루는 건축과 실내디자인 분야에서 변화되고 있는 거주 개념을 어떻게 접근해야 하는지 모색해보는데 있다. |
| 요약2 | The perceptual change and reproduction process of a space is distinguished from the difference between the Modern Times and the digitalized Post-modern Times. According to this changing aspect, the dwelling concept is also progressed toward the escapeness from the regularly standardized settlement. But, as written above, the escapable dwelling behavior pattern is re-territorizated through new restriction and domination system. Among the newly re-territorized dwelling areas, the virtual space that included human being`s equal in the contemporary meaning has already been on the surface in our daily life, it has been enlarging into all kinds of activity. The virtual space has the possibility to extend beyond a already well-used to physical space and time unlimitedly. But, owing to the ambiguous boundary between the real space and the virtual space, it is getting more important to define the spatial substance in the Digital Age. From now on, especially, the academical fields like a Architecture and a Interior Design that dealed with a living space have to give it a great shot. What I really want to say is that various approach about the space itself with the help of many sorts of so-called a Case Study could be a diversity & uniqueness out of a typical point of view about the study handling on space and time. |
| 소장처 | 한국실내디자인학회 |